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Garrett Blacknova
Codex Troopers
2371
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Posted - 2013.04.04 09:29:00 -
[1] - Quote
The glitch where any function requiring a button to be held down cuts out regularly. Hacking? Resets before you can finish. Aiming? Resets to hipfire every few seconds (particularly bad for snipers). Repairing? Have to restart repair process every few seconds (and the last game I had this happen, it had a nasty habit of cutting out just as I should be getting a Guardian bonus). |
Garrett Blacknova
Codex Troopers
2371
|
Posted - 2013.04.04 09:41:00 -
[2] - Quote
Lasarte Ioni wrote:Bigglesworth McQueen wrote:The triage points cap, vanishing nanohives, roadkill revives, accidentally stopping a reload by sprinting too soon, getting stuck in a cluster of blue dots stood on a grenade, hitbox lag, making an ISK loss.
Out of those, the triage cap is my worst. Especially when I get no triage points the entire game, keep the team repaired while they absorb rounds through thier head and chest, only to end up near the bottom of the board. Could you explain what's that triage cap you are talking about pls? I've noticed some inconsistency while earning triages, but since I'm usually running assault I haven't figured out how it works. There's meant to be a limit where you earn a certain amount of Triage points then it stops for a short period. Sometimes the "short period" doesn't seem to end - only real fix I know of is to switch fittings at a Supply Depot. Which can also be used to reset the cap when you're not glitched. |
Garrett Blacknova
Codex Troopers
2375
|
Posted - 2013.04.04 11:00:00 -
[3] - Quote
ChromeBreaker wrote:C Saunders wrote:KatanaPT wrote:
matchmaking by KDR...
I support this. If your KDR goes up, your put with better players, if those better players end up destroying you, your KDR will go down meaning your put back with lesser players. Logi hate you This.
I've run 0/3 and had more points than any 2 other players in a match before, because I was consistently raking in Resupply, Triage, Guardian and Commision points for the entire match with barely a pause in the stream of notifications showing up on my screen. I've had Ambush games where I've run 2/10 but still been more use to my team than a pure killer who ran 10/2.
KDR matchmaking doesn't work when you have healing and revival options built into the game as primary roles. |
Garrett Blacknova
Codex Troopers
2381
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Posted - 2013.04.04 22:37:00 -
[4] - Quote
KatanaPT wrote:Garrett Blacknova wrote:KDR matchmaking doesn't work when you have healing and revival options built into the game as primary roles. completly forgot about that, sorry to all the logis outhere, but there has to be a solution of some kind :s SP-based matchmaking is probably the best option - but it should probably have a cutoff aorund 6 or 7 million SP where any higher isn't counted. Basically, that needs to happen because when you have your core skills and one role into Proto, the extra SP doesn't give nearly as much benefit as having another player with that kind of SP investment. If you use a squad average, and one 4-player squad has a guy with 20 million SP, while his squadmates are all around 1 or 2 million each, you don't want the game to match you against another 4-person squad with 6 or 7 million SP each. If there's a cutoff point around the 8-million mark, then the squad average will be pulled down to a reasonable level by the lower-SP players, and the average quality of gear/core skills will be similar across both teams.
It would also help to have minimum team sizes to start battles - but NOT require full teams like they did in a previous build where this happened. |
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